Welcome to Theah

Theah in the late 17th century bears many similarities to our own 17th century Europe. She’s ruled by a series of nation-states, which bear cultural and historical similarities to particular European nations on Earth. While she isn’t Europe’s twin sister, she is certainly a distant cousin. There are some key differences however.


The current nations of Théah — seven in all — currently represent the whole of the civilized world (although the inhabitants of the Crescent Empire, or far-flung Ifri may beg to differ).

Avalon: Far north and west of mainland Théah lie the Glamour Isles, the United Kingdoms of Avalon. Three crowns linked by a single destiny and duty, Avalon is a place of mystery and fantastic reality.

Castille: Founded by one of the oldest of the Old Empire’s families, Castille has been shaped by many forces. However, despite hundreds of years of external influence—military and otherwise— the heart of Castille has never changed.

Eisen: Located in central Théah, Eisen has long been of critical importance in Théan wars and politics. After the War of the Cross, however, Eisen was devastated. Now it struggles to rebuild while Horrors stalk its citizens within the encroaching dark.

Montaigne: One of Théah’s most powerful nations, leading the world in art and culture even as its Emperor crushes the populace beneath his thumb.

The Sarmatian Commonwealth: To the far south and east lie two kingdoms united by a single crown. It is a nation where all citizens hold equal status— all have an equal voice in the Sjem, from the simplest farmer to the Prince himself.

Ussura: From its high and snowy peaks to the inland sea and the rolling lowland, the common folk of Théah look out across Ussura with pity and contempt. But as they speak, their eyes hint of fear, and when they pass within sight of the snow-filled landscape, even the bravest merchant lowers his voice. For the forests of Ussura can hear every word.

Vestenmennavenjar: They were once the most feared pirates in the north seas. The Northmen, sailing from their frozen lands to the south with sword and fire. Now, their ships sail bearing merchants and traders, but return with just as much gold as their raiding ancestors did.

Vodacce: Always look over both shoulders. Never meet a woman’s eyes unless you know your blade is better than her husband’s. And never, ever turn your back on a challenge. You won’t get an opportunity to turn around again. Vodacce is a place where every careless word, every second glance, every misstep could be fatal. It is not a safe place for the reckless.


Sorcery is a very real power in Theah. Sorcery is powerful and dangerous, each type demanding its own unique cost. It is a discipline that not all can, or should, attempt to master, but when its power is harnessed, it can change the fate of nations.

The Vaticine Church

Théah’s principal religion — the Church of the Prophets, or Vaticine Church — has many elements similar to European Catholicism, but also some key philosophical differences. Aside from a slightly different iconography, the Church embraces science as a means of understanding the Creator’s world, and encourages the proliferation of knowledge through schools and universities. Because of its efforts, Théans have made several scientific breakthroughs that would not occur on Earth until centuries later.

Unfortunately, the Church has a darker side as well. Théah has only just emerged from the thirty year long “War of the Cross,” a struggle between traditional Vaticines and a reform movement known as Objectionism. The war involved every nation on the continent, and left the country of Eisen in shattered pieces. As if this weren’t bad enough, a sinister Inquisition has recently seized power within the Church, threatening to transform it into an instrument of terror. Only time will tell if they succeed.

The Syrneth

The ruins of a society far older than man’s lie scattered across Théah. Some sit in ruined cities beneath the earth, while others lie on an extensive string of islands in the western seas. The race which built them — known as the Syrne — has remained unknown, but it is clear that they were not human. While their origins remain a mystery, the ruins are a treasure haven for daring men and women. Strange artifacts and wondrous inventions have been pulled from their depths, resulting in a great amount of puzzling… and an even greater amount of wealth.


Les Mousquetaires du Roi Soleil sven